qthangman.pro Example File
qthangman/qthangman.pro
 QT += quick qml
 !android: !ios: !blackberry: qtHaveModule(widgets): QT += widgets
 SOURCES += main.cpp \
     hangmangame.cpp
 HEADERS += \
     hangmangame.h
 RESOURCES += \
     resources.qrc
 QT += purchasing
 target.path = $$[QT_INSTALL_EXAMPLES]/purchasing/qthangman
 INSTALLS += target
 OTHER_FILES += \
     qml/qthangman/GameView.qml \
     qml/qthangman/GuessWordView.qml \
     qml/qthangman/Hangman.qml \
     qml/qthangman/HowToView.qml \
     qml/qthangman/Key.qml \
     qml/qthangman/Letter.qml \
     qml/qthangman/LetterSelector.qml \
     qml/qthangman/main.qml \
     qml/qthangman/MainView.qml \
     qml/qthangman/PageHeader.qml \
     qml/qthangman/ScoreItem.qml \
     qml/qthangman/SimpleButton.qml \
     qml/qthangman/SplashScreen.qml \
     qml/qthangman/StoreItem.qml \
     qml/qthangman/StoreView.qml \
     qml/qthangman/Word.qml \
     enable2.txt
 mac {
     #Change the following lines to match your unique App ID
     #to enable in-app purchases on OS X and iOS
     #For example if your App ID is org.qtproject.qt.iosteam.qthangman"
     #QMAKE_TARGET_BUNDLE_PREFIX = "org.qtproject.qt.iosteam"
     #TARGET = qthangman
 }
 winrt {
     # Add a StoreSimulation.xml file to the root resource folder
     # and Qt Purchasing will switch into simulation mode.
     # Remove the file in the publishing process.
     RESOURCES += \
         winrt/winrt.qrc
 }