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gui_directory.hxx Source File
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gui_directory.hxx

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00001 //  $Id: gui_directory.hxx,v 1.7 2003/01/11 19:07:48 grumbel Exp $
00002 // 
00003 //  Construo - A wire-frame construction gamee
00004 //  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
00005 //
00006 //  This program is free software; you can redistribute it and/or
00007 //  modify it under the terms of the GNU General Public License
00008 //  as published by the Free Software Foundation; either version 2
00009 //  of the License, or (at your option) any later version.
00010 //
00011 //  This program is distributed in the hope that it will be useful,
00012 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //  GNU General Public License for more details.
00015 // 
00016 //  You should have received a copy of the GNU General Public License
00017 //  along with this program; if not, write to the Free Software
00018 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00019 
00020 #ifndef HEADER_CONSTRUO_GUI_DIRECTORY_HXX
00021 #define HEADER_CONSTRUO_GUI_DIRECTORY_HXX
00022 
00023 #include <vector>
00024 #include "gui_child_manager.hxx"
00025 
00026 class ZoomGraphicContext;
00027 class GUIFileButton;
00028 
00030 class GUIDirectory : public GUIChildManager
00031 {
00032 private:
00033   std::string pathname;
00034   std::vector<GUIFileButton*> files;
00035   int offset;
00036   unsigned int mtime;
00037 
00038   void place_components ();
00039 public:
00040   enum Mode { LOAD_DIRECTORY, SAVE_DIRECTORY };
00041 private:
00042   Mode mode;
00043 public:
00044   GUIDirectory (const std::string& pathname, Mode m);
00045   ~GUIDirectory ();
00046 
00047   void draw_overlay (GraphicContext* gc);
00048 
00049   std::string get_path() { return pathname; }
00050 
00052   void move_up ();
00054   void move_down ();
00055 
00056   void wheel_up (int x, int y);
00057   void wheel_down (int x, int y);
00058 };
00059 
00060 #endif
00061 
00062 /* EOF */

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