Liquid War rules have been invented by Thomas Colcombet.
He was trying to find algorithms to find the shortest path from one point to another, and found the Liquid War algorithm. Then it came to his mind that a game could be build upon this algorithm, and Liquid War was born. He programmed the first two versions of Liquid War. using Borland Pascal for DOS, and gave me some information about the algorithm so that I could re-program it.
I'm the guy who programmed the latest versions of Liquid War. I enhanced the algorithms, and did quite a bunch of work to have the game playable by (almost) anyone, that's to say create a correct GUI.
If you want to join me, here's all the information you'll ever need:
Christian Mauduit ufoot@ufoot.org www.ufoot.org 8 Allee de la Fresnaie 95120 Ermont FRANCE
As Liquid War is now free software, protected by the GPL, anyone is allowed to view, edit, modify and re-compile the source code, as long as Liquid War is still distributed under the GPL.
Here's a list of the contributors:
Many other people helped me by submitting bug reports and patches, and I want to thank them for their precious help. Thanks to the Debian people too, who nicely maintain the Liquid War .deb package.