CanBeRemoved() const | CShip | [inline] |
CheckCollision(CPowerUp *CounterPart) | CShip | |
CheckCollision(CShip *CounterPart) | CShip | |
ClearProjectils() | CShip | [inline] |
CShip() | CShip | |
Damage(int Damage) | CShip | |
Draw() | CShip | |
EquipWeapon(std::string Name) | CShip | |
EquipWeapon(int GroupID) | CShip | |
GetAniDelay() const | CShip | [inline] |
GetCollisionSystem() | CShip | [inline] |
GetCollisionSystemWidth() | CShip | [inline] |
GetCurrentArmor() const | CShip | [inline] |
GetCurWeaponNameOfType(std::size_t GroupID) const | CShip | |
GetCurWeaponOfType(std::size_t GroupID) const | CShip | |
GetDeadTime() const | CShip | [inline] |
GetMaxArmor() const | CShip | [inline] |
GetMaxArmorPtr() const | CShip | [inline] |
GetProjectilCount() const | CShip | |
GetProjectilDamage(int Projectil) const | CShip | |
GetProjectileTarget(int YDistance) const | CShip | |
GetProjectilWidth(int Projectil) const | CShip | |
GetProjectilXPosition(int Projectil) const | CShip | |
GetProjectilYPosition(int Projectil) const | CShip | |
GetWeaponCount() const | CShip | [inline] |
GetWeaponDamage(std::size_t Weapon) const | CShip | |
GetWeaponName(std::size_t Weapon) const | CShip | |
GetWeaponTypeCount() const | CShip | |
GetXPosition() const | CShip | [inline] |
GetYPosition() const | CShip | [inline] |
Init(const std::string &FileName) | CShip | |
IsDead() | CShip | [inline] |
IsInvulnerable() const | CShip | [inline] |
MoveX(int Direction) | CShip | |
MoveY(int Direction) | CShip | |
Repair(int Repair) | CShip | |
ResetWeapons() | CShip | |
SetAlpha(float Alpha) | CShip | [inline] |
SetAniDelay(int AniDelay) | CShip | [inline] |
SetCurArmor(int CurArmor) | CShip | [inline] |
SetInvulnerable(bool Invulnerable) | CShip | [inline] |
SetPosition(float X, float Y) | CShip | [inline] |
Shoot() | CShip | |
~CShip() (Definiert in CShip) | CShip |