CShip Elementverzeichnis

Vollständige Aufstellung aller Elemente für CShip einschließlich aller geerbten Elemente.

CanBeRemoved() const CShip [inline]
CheckCollision(CPowerUp *CounterPart)CShip
CheckCollision(CShip *CounterPart)CShip
ClearProjectils()CShip [inline]
CShip()CShip
Damage(int Damage)CShip
Draw()CShip
EquipWeapon(std::string Name)CShip
EquipWeapon(int GroupID)CShip
GetAniDelay() const CShip [inline]
GetCollisionSystem()CShip [inline]
GetCollisionSystemWidth()CShip [inline]
GetCurrentArmor() const CShip [inline]
GetCurWeaponNameOfType(std::size_t GroupID) const CShip
GetCurWeaponOfType(std::size_t GroupID) const CShip
GetDeadTime() const CShip [inline]
GetMaxArmor() const CShip [inline]
GetMaxArmorPtr() const CShip [inline]
GetProjectilCount() const CShip
GetProjectilDamage(int Projectil) const CShip
GetProjectileTarget(int YDistance) const CShip
GetProjectilWidth(int Projectil) const CShip
GetProjectilXPosition(int Projectil) const CShip
GetProjectilYPosition(int Projectil) const CShip
GetWeaponCount() const CShip [inline]
GetWeaponDamage(std::size_t Weapon) const CShip
GetWeaponName(std::size_t Weapon) const CShip
GetWeaponTypeCount() const CShip
GetXPosition() const CShip [inline]
GetYPosition() const CShip [inline]
Init(const std::string &FileName)CShip
IsDead()CShip [inline]
IsInvulnerable() const CShip [inline]
MoveX(int Direction)CShip
MoveY(int Direction)CShip
Repair(int Repair)CShip
ResetWeapons()CShip
SetAlpha(float Alpha)CShip [inline]
SetAniDelay(int AniDelay)CShip [inline]
SetCurArmor(int CurArmor)CShip [inline]
SetInvulnerable(bool Invulnerable)CShip [inline]
SetPosition(float X, float Y)CShip [inline]
Shoot()CShip
~CShip() (Definiert in CShip)CShip


Erzeugt am Sun Oct 12 14:06:45 2008 für SFML-Space von  doxygen 1.5.6