CheckCollision(const CCollisionSystem *CounterPart) | CWeapon | |
ClearProjectils() | CWeapon | |
CWeapon() | CWeapon | |
DrawProjectiles() | CWeapon | |
Equip(bool Equip=true) | CWeapon | [inline] |
GetDamage() const | CWeapon | [inline] |
GetGroupID() const | CWeapon | [inline] |
GetName() const | CWeapon | [inline] |
GetProjectilCount() const | CWeapon | [inline] |
GetProjectileSpeedX() const | CWeapon | [inline] |
GetProjectileSpeedY() const | CWeapon | [inline] |
GetProjectilWidth(int Projectil) const | CWeapon | [inline] |
GetProjectilX(int Projectil) const | CWeapon | [inline] |
GetProjectilXRel(int YDistance) const | CWeapon | |
GetProjectilY(int Projectil) const | CWeapon | [inline] |
GetShootSpeed() const | CWeapon | [inline] |
Init(const std::string &Name) | CWeapon | [inline] |
IsEquiped() const | CWeapon | [inline] |
IsForeground() const | CWeapon | [inline] |
Reset() | CWeapon | [inline] |
Shoot(float X, float Y) | CWeapon | |
~CWeapon() (Definiert in CWeapon) | CWeapon |