Index

_ | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

_

__init__() (sge.Background method)
(sge.BackgroundLayer method)
(sge.Font method)
(sge.Game method)
(sge.Music method)
(sge.Room method)
(sge.Sound method)
(sge.Sprite method)
(sge.StellarClass method)
(sge.View method)

A

active (StellarClass attribute)
add() (sge.Room method)
append_frame() (sge.Sprite method)
axis (sge.input.JoystickAxisMove attribute)

B

Background (class in sge)
background (Room attribute)
background_layers (Game attribute)
background_x (Room attribute)
background_y (Room attribute)
BackgroundLayer (class in sge)
backgrounds (Game attribute)
ball (sge.input.JoystickTrackballMove attribute)
bbox_bottom (StellarClass attribute)
bbox_height (Sprite attribute)
(StellarClass attribute)
bbox_left (StellarClass attribute)
bbox_right (StellarClass attribute)
bbox_top (StellarClass attribute)
bbox_width (Sprite attribute)
(StellarClass attribute)
bbox_x (Sprite attribute)
(StellarClass attribute)
bbox_y (Sprite attribute)
(StellarClass attribute)
bold (Font attribute)
button (sge.input.JoystickButtonPress attribute)
(sge.input.JoystickButtonRelease attribute)
(sge.input.MouseButtonPress attribute)
(sge.input.MouseButtonRelease attribute)

C

char (sge.input.KeyPress attribute)
checks_collisions (StellarClass attribute)
circle() (in module sge.collision)
clear_queue() (sge.Music static method)
collision() (sge.StellarClass method)
collision_ellipse (StellarClass attribute)
collision_events_enabled (Game attribute)
collision_precise (StellarClass attribute)
color (Background attribute)
create() (sge.StellarClass class method)
current_room (Game attribute)

D

delete_frame() (sge.Sprite method)
delta (Game attribute)
delta_min (Game attribute)
destroy() (sge.BackgroundLayer method)
(sge.Music method)
(sge.Room method)
(sge.Sound method)
(sge.Sprite method)
(sge.StellarClass method)
draw_circle() (sge.Sprite method)
draw_clear() (sge.Sprite method)
draw_dot() (sge.Sprite method)
draw_ellipse() (sge.Sprite method)
draw_erase() (sge.Sprite method)
draw_line() (sge.Sprite method)
draw_lock() (sge.Sprite method)
draw_rectangle() (sge.Sprite method)
draw_sprite() (sge.Sprite method)
draw_text() (sge.Sprite method)
draw_unlock() (sge.Sprite method)

E

ellipse() (in module sge.collision)
end() (sge.Game method)
(sge.Room method)
event_alarm() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_animation_end() (sge.StellarClass method)
event_close() (sge.Game method)
(sge.Room method)
event_collision() (sge.StellarClass method)
event_collision_bottom() (sge.StellarClass method)
event_collision_left() (sge.StellarClass method)
event_collision_right() (sge.StellarClass method)
event_collision_top() (sge.StellarClass method)
event_create() (sge.StellarClass method)
event_destroy() (sge.StellarClass method)
event_gain_keyboard_focus() (sge.Game method)
(sge.Room method)
event_gain_mouse_focus() (sge.Game method)
(sge.Room method)
event_game_end() (sge.Game method)
event_game_start() (sge.Game method)
event_inactive_joystick_axis_move() (sge.StellarClass method)
event_inactive_joystick_button_press() (sge.StellarClass method)
event_inactive_joystick_button_release() (sge.StellarClass method)
event_inactive_joystick_hat_move() (sge.StellarClass method)
event_inactive_joystick_trackball_move() (sge.StellarClass method)
event_inactive_key_press() (sge.StellarClass method)
event_inactive_key_release() (sge.StellarClass method)
event_inactive_mouse_button_press() (sge.StellarClass method)
event_inactive_mouse_button_release() (sge.StellarClass method)
event_inactive_mouse_move() (sge.StellarClass method)
event_inactive_step() (sge.StellarClass method)
event_joystick_axis_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_joystick_button_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_joystick_button_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_joystick_hat_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_joystick_trackball_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_key_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_key_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_lose_keyboard_focus() (sge.Game method)
(sge.Room method)
event_lose_mouse_focus() (sge.Game method)
(sge.Room method)
event_mouse_button_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_mouse_button_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_mouse_collision() (sge.Game method)
event_mouse_collision_bottom() (sge.Game method)
event_mouse_collision_left() (sge.Game method)
event_mouse_collision_right() (sge.Game method)
event_mouse_collision_top() (sge.Game method)
event_mouse_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_close() (sge.Game method)
(sge.Room method)
event_paused_gain_keyboard_focus() (sge.Game method)
(sge.Room method)
event_paused_gain_mouse_focus() (sge.Game method)
(sge.Room method)
event_paused_joystick_axis_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_joystick_button_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_joystick_button_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_joystick_hat_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_joystick_trackball_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_key_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_key_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_lose_keyboard_focus() (sge.Game method)
(sge.Room method)
event_paused_lose_mouse_focus() (sge.Game method)
(sge.Room method)
event_paused_mouse_button_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_mouse_button_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_mouse_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_room_end() (sge.Room method)
event_room_resume() (sge.Room method)
event_room_start() (sge.Room method)
event_step() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_update_position() (sge.StellarClass method)

F

fname (Music attribute)
(Sound attribute)
Font (class in sge)
fonts (Game attribute)
fps (Game attribute)
(Sprite attribute)
frames (Sprite attribute)
from_screenshot() (sge.Sprite class method)
from_sprite() (sge.Font class method)
from_tileset() (sge.Sprite class method)
fullscreen (Game attribute)

G

Game (class in sge)
get_alarm() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
get_axes() (in module sge.joystick)
get_axis() (in module sge.joystick)
get_buttons() (in module sge.joystick)
get_focused() (in module sge.keyboard)
get_hat_x() (in module sge.joystick)
get_hat_y() (in module sge.joystick)
get_hats() (in module sge.joystick)
get_height() (sge.Font method)
get_id() (in module sge.joystick)
get_joysticks() (in module sge.joystick)
get_modifier() (in module sge.keyboard)
get_name() (in module sge.joystick)
get_pressed() (in module sge.joystick)
(in module sge.keyboard)
(in module sge.mouse)
get_repeat_delay() (in module sge.keyboard)
get_repeat_enabled() (in module sge.keyboard)
get_repeat_interval() (in module sge.keyboard)
get_trackballs() (in module sge.joystick)
get_width() (sge.Font method)
get_x() (in module sge.mouse)
get_y() (in module sge.mouse)
grab_input (Game attribute)

H

hat (sge.input.JoystickHatMove attribute)
height (Game attribute)
(Room attribute)
(Sprite attribute)
(View attribute)

I

id (Background attribute)
(BackgroundLayer attribute)
(Font attribute)
(Music attribute)
(Sprite attribute)
(StellarClass attribute)
image_alpha (StellarClass attribute)
image_blend (StellarClass attribute)
image_fps (StellarClass attribute)
image_index (StellarClass attribute)
image_origin_x (StellarClass attribute)
image_origin_y (StellarClass attribute)
image_rotation (StellarClass attribute)
image_speed (StellarClass attribute)
image_xscale (StellarClass attribute)
image_yscale (StellarClass attribute)
input_events (Game attribute)
insert_frame() (sge.Sprite method)
italic (Font attribute)

J

JoystickAxisMove (class in sge.input)
JoystickButtonPress (class in sge.input)
JoystickButtonRelease (class in sge.input)
JoystickHatMove (class in sge.input)
JoystickTrackballMove (class in sge.input)
js_id (sge.input.JoystickAxisMove attribute)
(sge.input.JoystickButtonPress attribute)
(sge.input.JoystickButtonRelease attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)
js_name (sge.input.JoystickAxisMove attribute)
(sge.input.JoystickButtonPress attribute)
(sge.input.JoystickButtonRelease attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)

K

key (sge.input.KeyPress attribute)
(sge.input.KeyRelease attribute)
KeyboardFocusGain (class in sge.input)
KeyboardFocusLose (class in sge.input)
KeyPress (class in sge.input)
KeyRelease (class in sge.input)

L

layers (Background attribute)
length (Music attribute)
(Sound attribute)
line() (in module sge.collision)

M

mask (StellarClass attribute)
mask_x (StellarClass attribute)
mask_y (StellarClass attribute)
masks_collide() (in module sge.collision)
max_play (Sound attribute)
mouse (Game attribute)
MouseButtonPress (class in sge.input)
MouseButtonRelease (class in sge.input)
MouseFocusGain (class in sge.input)
MouseFocusLose (class in sge.input)
MouseMove (class in sge.input)
move() (sge.Room method)
move_direction (StellarClass attribute)
Music (class in sge)
music (Game attribute)

N

name (Font attribute)
(Sprite attribute)

O

objects (Game attribute)
(Room attribute)
objects_by_class (Room attribute)
origin_x (Sprite attribute)
origin_y (Sprite attribute)

P

pause() (sge.Game method)
(sge.Music static method)
(sge.Sound method)
play() (sge.Music method)
(sge.Sound method)
playing (Music attribute)
(Sound attribute)
position (Music attribute)
project_circle() (sge.Game method)
(sge.Room method)
project_dot() (sge.Game method)
(sge.Room method)
project_ellipse() (sge.Game method)
(sge.Room method)
project_line() (sge.Game method)
(sge.Room method)
project_rectangle() (sge.Game method)
(sge.Room method)
project_sprite() (sge.Game method)
(sge.Room method)
project_text() (sge.Game method)
(sge.Room method)
pump_input() (sge.Game method)

Q

queue() (sge.Music method)
QuitRequest (class in sge.input)

R

rectangle() (in module sge.collision)
rectangles_collide() (in module sge.collision)
refresh() (in module sge.joystick)
(sge.Game method)
register_class() (sge.Game method)
registered_classes (Game attribute)
regulate_origin (StellarClass attribute)
regulate_speed() (sge.Game method)
resume() (sge.Room method)
Room (class in sge)
room_number (Room attribute)
rooms (Game attribute)

S

save() (sge.Sprite method)
scale (Game attribute)
scale_proportional (Game attribute)
scale_smooth (Game attribute)
set_alarm() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
set_repeat() (in module sge.keyboard)
sge (module)
sge.ALIGN_BOTTOM (in module sge)
sge.ALIGN_CENTER (in module sge)
sge.ALIGN_LEFT (in module sge)
sge.ALIGN_MIDDLE (in module sge)
sge.ALIGN_RIGHT (in module sge)
sge.ALIGN_TOP (in module sge)
sge.BLEND_NORMAL (in module sge)
sge.BLEND_RGB_ADD (in module sge)
sge.BLEND_RGB_MAXIMUM (in module sge)
sge.BLEND_RGB_MINIMUM (in module sge)
sge.BLEND_RGB_MULTIPLY (in module sge)
sge.BLEND_RGB_SCREEN (in module sge)
sge.BLEND_RGB_SUBTRACT (in module sge)
sge.BLEND_RGBA_ADD (in module sge)
sge.BLEND_RGBA_MAXIMUM (in module sge)
sge.BLEND_RGBA_MINIMUM (in module sge)
sge.BLEND_RGBA_MULTIPLY (in module sge)
sge.BLEND_RGBA_SCREEN (in module sge)
sge.BLEND_RGBA_SUBTRACT (in module sge)
sge.collision (module)
sge.font_directories (in module sge)
sge.game (in module sge)
sge.image_directories (in module sge)
sge.IMPLEMENTATION (in module sge)
sge.input (module)
sge.joystick (module)
sge.keyboard (module)
sge.mouse (module)
sge.music_directories (in module sge)
sge.sound_directories (in module sge)
size (Font attribute)
Sound (class in sge)
sounds (Game attribute)
speed (Sprite attribute)
(StellarClass attribute)
sprite (BackgroundLayer attribute)
Sprite (class in sge)
sprite (StellarClass attribute)
sprites (Game attribute)
start() (sge.Game method)
(sge.Room method)
StellarClass (class in sge)
stop() (sge.Music static method)
(sge.Sound method)
stop_all() (sge.Sound static method)

T

tangible (StellarClass attribute)
transparent (Sprite attribute)

U

underline (Font attribute)
unpause() (sge.Game method)
(sge.Music static method)
(sge.Sound method)

V

value (sge.input.JoystickAxisMove attribute)
View (class in sge)
views (Room attribute)
visible (StellarClass attribute)
volume (Music attribute)
(Sound attribute)

W

width (Game attribute)
(Room attribute)
(Sprite attribute)
(View attribute)
window_icon (Game attribute)
window_text (Game attribute)

X

x (BackgroundLayer attribute)
(StellarClass attribute)
(View attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)
(sge.input.MouseMove attribute)
xport (View attribute)
xprevious (StellarClass attribute)
xrepeat (BackgroundLayer attribute)
xscroll_rate (BackgroundLayer attribute)
xstart (StellarClass attribute)
xvelocity (StellarClass attribute)

Y

y (BackgroundLayer attribute)
(StellarClass attribute)
(View attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)
(sge.input.MouseMove attribute)
yport (View attribute)
yprevious (StellarClass attribute)
yrepeat (BackgroundLayer attribute)
yscroll_rate (BackgroundLayer attribute)
ystart (StellarClass attribute)
yvelocity (StellarClass attribute)

Z

z (BackgroundLayer attribute)
(StellarClass attribute)