Index

_ | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

_

__init__() (sge.Background method)
(sge.BackgroundLayer method)
(sge.Font method)
(sge.Game method)
(sge.Music method)
(sge.Object method)
(sge.Room method)
(sge.Sound method)
(sge.Sprite method)
(sge.View method)

A

active (Object attribute)
add() (sge.Room method)
alpha (Color attribute)
append_frame() (sge.Sprite method)
axis (sge.input.JoystickAxisMove attribute)

B

Background (class in sge)
background (Room attribute)
background_layers (Game attribute)
background_x (Room attribute)
background_y (Room attribute)
BackgroundLayer (class in sge)
backgrounds (Game attribute)
ball (sge.input.JoystickTrackballMove attribute)
bbox_bottom (Object attribute)
bbox_height (Object attribute)
(Sprite attribute)
bbox_left (Object attribute)
bbox_right (Object attribute)
bbox_top (Object attribute)
bbox_width (Object attribute)
(Sprite attribute)
bbox_x (Object attribute)
(Sprite attribute)
bbox_y (Object attribute)
(Sprite attribute)
blue (Color attribute)
bold (Font attribute)
button (sge.input.JoystickButtonPress attribute)
(sge.input.JoystickButtonRelease attribute)
(sge.input.MouseButtonPress attribute)
(sge.input.MouseButtonRelease attribute)

C

char (sge.input.KeyPress attribute)
checks_collisions (Object attribute)
circle() (in module sge.collision)
clear_queue() (sge.Music static method)
collision() (sge.Object method)
collision_ellipse (Object attribute)
collision_events_enabled (Game attribute)
collision_precise (Object attribute)
color (Background attribute)
Color (class in sge)
create() (sge.Object class method)
current_room (Game attribute)

D

delete_frame() (sge.Sprite method)
delta (Game attribute)
delta_min (Game attribute)
destroy() (sge.BackgroundLayer method)
(sge.Music method)
(sge.Object method)
(sge.Room method)
(sge.Sound method)
(sge.Sprite method)
draw_circle() (sge.Sprite method)
draw_clear() (sge.Sprite method)
draw_dot() (sge.Sprite method)
draw_ellipse() (sge.Sprite method)
draw_erase() (sge.Sprite method)
draw_line() (sge.Sprite method)
draw_lock() (sge.Sprite method)
draw_rectangle() (sge.Sprite method)
draw_sprite() (sge.Sprite method)
draw_text() (sge.Sprite method)
draw_unlock() (sge.Sprite method)

E

ellipse() (in module sge.collision)
end() (sge.Game method)
(sge.Room method)
event_alarm() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_animation_end() (sge.Object method)
event_close() (sge.Game method)
(sge.Room method)
event_collision() (sge.Object method)
event_collision_bottom() (sge.Object method)
event_collision_left() (sge.Object method)
event_collision_right() (sge.Object method)
event_collision_top() (sge.Object method)
event_create() (sge.Object method)
event_destroy() (sge.Object method)
event_gain_keyboard_focus() (sge.Game method)
(sge.Room method)
event_gain_mouse_focus() (sge.Game method)
(sge.Room method)
event_game_end() (sge.Game method)
event_game_start() (sge.Game method)
event_inactive_joystick_axis_move() (sge.Object method)
event_inactive_joystick_button_press() (sge.Object method)
event_inactive_joystick_button_release() (sge.Object method)
event_inactive_joystick_hat_move() (sge.Object method)
event_inactive_joystick_trackball_move() (sge.Object method)
event_inactive_key_press() (sge.Object method)
event_inactive_key_release() (sge.Object method)
event_inactive_mouse_button_press() (sge.Object method)
event_inactive_mouse_button_release() (sge.Object method)
event_inactive_mouse_move() (sge.Object method)
event_inactive_step() (sge.Object method)
event_joystick_axis_move() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_joystick_button_press() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_joystick_button_release() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_joystick_hat_move() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_joystick_trackball_move() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_key_press() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_key_release() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_lose_keyboard_focus() (sge.Game method)
(sge.Room method)
event_lose_mouse_focus() (sge.Game method)
(sge.Room method)
event_mouse_button_press() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_mouse_button_release() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_mouse_collision() (sge.Game method)
event_mouse_collision_bottom() (sge.Game method)
event_mouse_collision_left() (sge.Game method)
event_mouse_collision_right() (sge.Game method)
event_mouse_collision_top() (sge.Game method)
event_mouse_move() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_paused_close() (sge.Game method)
(sge.Room method)
event_paused_gain_keyboard_focus() (sge.Game method)
(sge.Room method)
event_paused_gain_mouse_focus() (sge.Game method)
(sge.Room method)
event_paused_joystick_axis_move() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_paused_joystick_button_press() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_paused_joystick_button_release() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_paused_joystick_hat_move() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_paused_joystick_trackball_move() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_paused_key_press() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_paused_key_release() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_paused_lose_keyboard_focus() (sge.Game method)
(sge.Room method)
event_paused_lose_mouse_focus() (sge.Game method)
(sge.Room method)
event_paused_mouse_button_press() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_paused_mouse_button_release() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_paused_mouse_move() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_room_end() (sge.Room method)
event_room_resume() (sge.Room method)
event_room_start() (sge.Room method)
event_step() (sge.Game method)
(sge.Object method)
(sge.Room method)
event_update_position() (sge.Object method)

F

fname (Music attribute)
(Sound attribute)
Font (class in sge)
fonts (Game attribute)
fps (Game attribute)
(Sprite attribute)
frames (Sprite attribute)
from_screenshot() (sge.Sprite class method)
from_sprite() (sge.Font class method)
from_tileset() (sge.Sprite class method)
fullscreen (Game attribute)

G

Game (class in sge)
get_alarm() (sge.Game method)
(sge.Object method)
(sge.Room method)
get_axes() (in module sge.joystick)
get_axis() (in module sge.joystick)
get_buttons() (in module sge.joystick)
get_focused() (in module sge.keyboard)
get_hat_x() (in module sge.joystick)
get_hat_y() (in module sge.joystick)
get_hats() (in module sge.joystick)
get_height() (sge.Font method)
get_id() (in module sge.joystick)
get_joysticks() (in module sge.joystick)
get_modifier() (in module sge.keyboard)
get_name() (in module sge.joystick)
get_pressed() (in module sge.joystick)
(in module sge.keyboard)
(in module sge.mouse)
get_repeat_delay() (in module sge.keyboard)
get_repeat_enabled() (in module sge.keyboard)
get_repeat_interval() (in module sge.keyboard)
get_trackballs() (in module sge.joystick)
get_width() (sge.Font method)
get_x() (in module sge.mouse)
get_y() (in module sge.mouse)
grab_input (Game attribute)
green (Color attribute)

H

hat (sge.input.JoystickHatMove attribute)
height (Game attribute)
(Room attribute)
(Sprite attribute)
(View attribute)
hex_string (Color attribute)

I

id (Background attribute)
(BackgroundLayer attribute)
(Font attribute)
(Music attribute)
(Object attribute)
(Sprite attribute)
image_alpha (Object attribute)
image_blend (Object attribute)
image_fps (Object attribute)
image_index (Object attribute)
image_origin_x (Object attribute)
image_origin_y (Object attribute)
image_rotation (Object attribute)
image_speed (Object attribute)
image_xscale (Object attribute)
image_yscale (Object attribute)
input_events (Game attribute)
insert_frame() (sge.Sprite method)
italic (Font attribute)

J

JoystickAxisMove (class in sge.input)
JoystickButtonPress (class in sge.input)
JoystickButtonRelease (class in sge.input)
JoystickHatMove (class in sge.input)
JoystickTrackballMove (class in sge.input)
js_id (sge.input.JoystickAxisMove attribute)
(sge.input.JoystickButtonPress attribute)
(sge.input.JoystickButtonRelease attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)
js_name (sge.input.JoystickAxisMove attribute)
(sge.input.JoystickButtonPress attribute)
(sge.input.JoystickButtonRelease attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)

K

key (sge.input.KeyPress attribute)
(sge.input.KeyRelease attribute)
KeyboardFocusGain (class in sge.input)
KeyboardFocusLose (class in sge.input)
KeyPress (class in sge.input)
KeyRelease (class in sge.input)

L

layers (Background attribute)
length (Music attribute)
(Sound attribute)
line() (in module sge.collision)

M

mask (Object attribute)
mask_x (Object attribute)
mask_y (Object attribute)
masks_collide() (in module sge.collision)
max_play (Sound attribute)
mouse (Game attribute)
MouseButtonPress (class in sge.input)
MouseButtonRelease (class in sge.input)
MouseFocusGain (class in sge.input)
MouseFocusLose (class in sge.input)
MouseMove (class in sge.input)
move() (sge.Room method)
move_direction (Object attribute)
Music (class in sge)
music (Game attribute)

N

name (Font attribute)
(Sprite attribute)

O

Object (class in sge)
objects (Game attribute)
(Room attribute)
objects_by_class (Room attribute)
origin_x (Sprite attribute)
origin_y (Sprite attribute)

P

pause() (sge.Game method)
(sge.Music static method)
(sge.Sound method)
play() (sge.Music method)
(sge.Sound method)
playing (Music attribute)
(Sound attribute)
position (Music attribute)
project_circle() (sge.Game method)
(sge.Room method)
project_dot() (sge.Game method)
(sge.Room method)
project_ellipse() (sge.Game method)
(sge.Room method)
project_line() (sge.Game method)
(sge.Room method)
project_rectangle() (sge.Game method)
(sge.Room method)
project_sprite() (sge.Game method)
(sge.Room method)
project_text() (sge.Game method)
(sge.Room method)
pump_input() (sge.Game method)

Q

queue() (sge.Music method)
QuitRequest (class in sge.input)

R

rectangle() (in module sge.collision)
rectangles_collide() (in module sge.collision)
red (Color attribute)
refresh() (in module sge.joystick)
(sge.Game method)
register_class() (sge.Game method)
registered_classes (Game attribute)
regulate_origin (Object attribute)
regulate_speed() (sge.Game method)
resume() (sge.Room method)
Room (class in sge)
room_number (Room attribute)
rooms (Game attribute)

S

save() (sge.Sprite method)
scale (Game attribute)
scale_proportional (Game attribute)
scale_smooth (Game attribute)
set_alarm() (sge.Game method)
(sge.Object method)
(sge.Room method)
set_repeat() (in module sge.keyboard)
sge (module)
sge.ALIGN_BOTTOM (in module sge)
sge.ALIGN_CENTER (in module sge)
sge.ALIGN_LEFT (in module sge)
sge.ALIGN_MIDDLE (in module sge)
sge.ALIGN_RIGHT (in module sge)
sge.ALIGN_TOP (in module sge)
sge.BLEND_NORMAL (in module sge)
sge.BLEND_RGB_ADD (in module sge)
sge.BLEND_RGB_MAXIMUM (in module sge)
sge.BLEND_RGB_MINIMUM (in module sge)
sge.BLEND_RGB_MULTIPLY (in module sge)
sge.BLEND_RGB_SCREEN (in module sge)
sge.BLEND_RGB_SUBTRACT (in module sge)
sge.BLEND_RGBA_ADD (in module sge)
sge.BLEND_RGBA_MAXIMUM (in module sge)
sge.BLEND_RGBA_MINIMUM (in module sge)
sge.BLEND_RGBA_MULTIPLY (in module sge)
sge.BLEND_RGBA_SCREEN (in module sge)
sge.BLEND_RGBA_SUBTRACT (in module sge)
sge.collision (module)
sge.font_directories (in module sge)
sge.game (in module sge)
sge.image_directories (in module sge)
sge.IMPLEMENTATION (in module sge)
sge.input (module)
sge.joystick (module)
sge.keyboard (module)
sge.mouse (module)
sge.music_directories (in module sge)
sge.sound_directories (in module sge)
size (Font attribute)
Sound (class in sge)
sounds (Game attribute)
speed (Object attribute)
(Sprite attribute)
sprite (BackgroundLayer attribute)
Sprite (class in sge)
sprite (Object attribute)
sprites (Game attribute)
start() (sge.Game method)
(sge.Room method)
stop() (sge.Music static method)
(sge.Sound method)
stop_all() (sge.Sound static method)

T

tangible (Object attribute)
transparent (Sprite attribute)

U

underline (Font attribute)
unpause() (sge.Game method)
(sge.Music static method)
(sge.Sound method)

V

value (sge.input.JoystickAxisMove attribute)
View (class in sge)
views (Room attribute)
visible (Object attribute)
volume (Music attribute)
(Sound attribute)

W

width (Game attribute)
(Room attribute)
(Sprite attribute)
(View attribute)
window_icon (Game attribute)
window_text (Game attribute)

X

x (BackgroundLayer attribute)
(Object attribute)
(View attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)
(sge.input.MouseMove attribute)
xport (View attribute)
xprevious (Object attribute)
xrepeat (BackgroundLayer attribute)
xscroll_rate (BackgroundLayer attribute)
xstart (Object attribute)
xvelocity (Object attribute)

Y

y (BackgroundLayer attribute)
(Object attribute)
(View attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)
(sge.input.MouseMove attribute)
yport (View attribute)
yprevious (Object attribute)
yrepeat (BackgroundLayer attribute)
yscroll_rate (BackgroundLayer attribute)
ystart (Object attribute)
yvelocity (Object attribute)

Z

z (BackgroundLayer attribute)
(Object attribute)