Sound handling class.
This class stores and plays sound effects. Note that this is inefficient for large music files; for those, use sge.Music instead.
What sound formats are supported depends on the implementation of SGE, but sound formats that are generally a good choice are Ogg Vorbis and uncompressed WAV. See the implementation-specific information for a full list of supported formats.
Attributes:
Read-Only Attributes:
Create a new sound object.
Arguments:
All other arguments set the respective initial attributes of the sound. See the documentation for Sound for more information.
Play the sound.
Arguments:
Stop the sound.
Arguments:
Pause playback of the sound.
Resume playback of the sound if paused.
Stop playback of all sounds.