Index

_ | A | B | C | D | E | F | G | H | I | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

_

__init__() (sge.Background method)
(sge.BackgroundLayer method)
(sge.Font method)
(sge.Game method)
(sge.Music method)
(sge.Room method)
(sge.Sound method)
(sge.Sprite method)
(sge.StellarClass method)
(sge.View method)

A

active (StellarClass attribute)
add() (sge.Room method)
append_frame() (sge.Sprite method)

B

Background (class in sge)
background (Room attribute)
background_layers (Game attribute)
background_x (Room attribute)
background_y (Room attribute)
BackgroundLayer (class in sge)
backgrounds (Game attribute)
bbox_bottom (StellarClass attribute)
bbox_height (Sprite attribute)
(StellarClass attribute)
bbox_left (StellarClass attribute)
bbox_right (StellarClass attribute)
bbox_top (StellarClass attribute)
bbox_width (Sprite attribute)
(StellarClass attribute)
bbox_x (Sprite attribute)
(StellarClass attribute)
bbox_y (Sprite attribute)
(StellarClass attribute)
bold (Font attribute)

C

clear_queue() (sge.Music static method)
collides() (sge.StellarClass method)
collision_ellipse (StellarClass attribute)
collision_precise (StellarClass attribute)
color (Background attribute)
create() (sge.StellarClass class method)
current_room (Game attribute)

D

delete_frame() (sge.Sprite method)
delta (Game attribute)
delta_min (Game attribute)
destroy() (sge.BackgroundLayer method)
(sge.Music method)
(sge.Room method)
(sge.Sound method)
(sge.Sprite method)
(sge.StellarClass method)
detects_collisions (StellarClass attribute)
draw_circle() (sge.Sprite method)
draw_clear() (sge.Sprite method)
draw_dot() (sge.Sprite method)
draw_ellipse() (sge.Sprite method)
draw_line() (sge.Sprite method)
draw_rectangle() (sge.Sprite method)
draw_sprite() (sge.Sprite method)
draw_text() (sge.Sprite method)

E

end() (sge.Game method)
(sge.Room method)
event_alarm() (sge.StellarClass method)
event_animation_end() (sge.StellarClass method)
event_close() (sge.Game method)
(sge.Room method)
event_collision() (sge.StellarClass method)
event_collision_bottom() (sge.StellarClass method)
event_collision_left() (sge.StellarClass method)
event_collision_right() (sge.StellarClass method)
event_collision_top() (sge.StellarClass method)
event_create() (sge.StellarClass method)
event_destroy() (sge.StellarClass method)
event_gain_keyboard_focus() (sge.Game method)
(sge.Room method)
event_gain_mouse_focus() (sge.Game method)
(sge.Room method)
event_game_end() (sge.Game method)
event_game_start() (sge.Game method)
event_inactive_joystick_axis_move() (sge.StellarClass method)
event_inactive_joystick_button_press() (sge.StellarClass method)
event_inactive_joystick_button_release() (sge.StellarClass method)
event_inactive_joystick_hat_move() (sge.StellarClass method)
event_inactive_joystick_trackball_move() (sge.StellarClass method)
event_inactive_key_press() (sge.StellarClass method)
event_inactive_key_release() (sge.StellarClass method)
event_inactive_mouse_button_press() (sge.StellarClass method)
event_inactive_mouse_button_release() (sge.StellarClass method)
event_inactive_mouse_move() (sge.StellarClass method)
event_inactive_step() (sge.StellarClass method)
event_joystick_axis_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_joystick_button_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_joystick_button_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_joystick_hat_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_joystick_trackball_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_key_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_key_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_lose_keyboard_focus() (sge.Game method)
(sge.Room method)
event_lose_mouse_focus() (sge.Game method)
(sge.Room method)
event_mouse_button_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_mouse_button_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_mouse_collision() (sge.Game method)
event_mouse_collision_bottom() (sge.Game method)
event_mouse_collision_left() (sge.Game method)
event_mouse_collision_right() (sge.Game method)
event_mouse_collision_top() (sge.Game method)
event_mouse_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_close() (sge.Game method)
(sge.Room method)
event_paused_gain_keyboard_focus() (sge.Game method)
(sge.Room method)
event_paused_gain_mouse_focus() (sge.Game method)
(sge.Room method)
event_paused_joystick_axis_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_joystick_button_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_joystick_button_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_joystick_hat_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_joystick_trackball_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_key_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_key_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_lose_keyboard_focus() (sge.Game method)
(sge.Room method)
event_paused_lose_mouse_focus() (sge.Game method)
(sge.Room method)
event_paused_mouse_button_press() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_mouse_button_release() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_paused_mouse_move() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)
event_room_end() (sge.Room method)
event_room_resume() (sge.Room method)
event_room_start() (sge.Room method)
event_step() (sge.Game method)
(sge.Room method)
(sge.StellarClass method)

F

fname (Music attribute)
(Sound attribute)
Font (class in sge)
fonts (Game attribute)
fps (Game attribute)
(Sprite attribute)
frames (Sprite attribute)
from_screenshot() (sge.Sprite class method)
from_sprite() (sge.Font class method)
from_tileset() (sge.Sprite class method)
fullscreen (Game attribute)

G

Game (class in sge)
get_alarm() (sge.StellarClass method)
get_joystick_axes() (in module sge)
get_joystick_axis() (in module sge)
get_joystick_button_pressed() (in module sge)
get_joystick_buttons() (in module sge)
get_joystick_hat() (in module sge)
get_joystick_hats() (in module sge)
get_joystick_id() (in module sge)
get_joystick_name() (in module sge)
get_joystick_trackballs() (in module sge)
get_joysticks() (in module sge)
get_key_pressed() (in module sge)
get_mouse_button_pressed() (in module sge)
get_size() (sge.Font method)
get_text_entry() (in module sge)
grab_input (Game attribute)

H

height (Game attribute)
(Room attribute)
(Sprite attribute)
(View attribute)

I

id (Background attribute)
(BackgroundLayer attribute)
(Font attribute)
(Music attribute)
(Sprite attribute)
(StellarClass attribute)
image_alpha (StellarClass attribute)
image_blend (StellarClass attribute)
image_fps (StellarClass attribute)
image_index (StellarClass attribute)
image_rotation (StellarClass attribute)
image_speed (StellarClass attribute)
image_xscale (StellarClass attribute)
image_yscale (StellarClass attribute)
insert_frame() (sge.Sprite method)
italic (Font attribute)

L

layers (Background attribute)
length (Music attribute)
(Sound attribute)

M

max_play (Sound attribute)
mouse (Game attribute)
move() (sge.Room method)
move_direction (StellarClass attribute)
Music (class in sge)
music (Game attribute)

N

name (Font attribute)
(Sprite attribute)

O

objects (Game attribute)
(Room attribute)
objects_by_class (Room attribute)
origin_x (Sprite attribute)
origin_y (Sprite attribute)

P

pause() (sge.Game method)
(sge.Music static method)
(sge.Sound method)
play() (sge.Music method)
(sge.Sound method)
playing (Music attribute)
(Sound attribute)
position (Music attribute)
project_circle() (sge.Game method)
(sge.Room method)
project_dot() (sge.Game method)
(sge.Room method)
project_ellipse() (sge.Game method)
(sge.Room method)
project_line() (sge.Game method)
(sge.Room method)
project_rectangle() (sge.Game method)
(sge.Room method)
project_sprite() (sge.Game method)
(sge.Room method)
project_text() (sge.Game method)
(sge.Room method)

Q

queue() (sge.Music method)

R

register_class() (sge.Game method)
registered_classes (Game attribute)
resume() (sge.Room method)
Room (class in sge)
room_number (Room attribute)
rooms (Game attribute)

S

save() (sge.Sprite method)
scale (Game attribute)
scale_proportional (Game attribute)
scale_smooth (Game attribute)
set_alarm() (sge.StellarClass method)
sge.ALIGN_BOTTOM (built-in variable)
sge.ALIGN_CENTER (built-in variable)
sge.ALIGN_LEFT (built-in variable)
sge.ALIGN_MIDDLE (built-in variable)
sge.ALIGN_RIGHT (built-in variable)
sge.ALIGN_TOP (built-in variable)
sge.BLEND_NORMAL (built-in variable)
sge.BLEND_RGB_ADD (built-in variable)
sge.BLEND_RGB_MAXIMUM (built-in variable)
sge.BLEND_RGB_MINIMUM (built-in variable)
sge.BLEND_RGB_MULTIPLY (built-in variable)
sge.BLEND_RGB_SCREEN (built-in variable)
sge.BLEND_RGB_SUBTRACT (built-in variable)
sge.BLEND_RGBA_ADD (built-in variable)
sge.BLEND_RGBA_MAXIMUM (built-in variable)
sge.BLEND_RGBA_MINIMUM (built-in variable)
sge.BLEND_RGBA_MULTIPLY (built-in variable)
sge.BLEND_RGBA_SCREEN (built-in variable)
sge.BLEND_RGBA_SUBTRACT (built-in variable)
sge.font_directories (built-in variable)
sge.game (built-in variable)
sge.image_directories (built-in variable)
sge.IMPLEMENTATION (built-in variable)
sge.music_directories (built-in variable)
sge.sound_directories (built-in variable)
show_message() (in module sge)
size (Font attribute)
Sound (class in sge)
sounds (Game attribute)
speed (Sprite attribute)
(StellarClass attribute)
sprite (BackgroundLayer attribute)
Sprite (class in sge)
sprite (StellarClass attribute)
sprites (Game attribute)
start() (sge.Game method)
(sge.Room method)
StellarClass (class in sge)
stop() (sge.Music static method)
(sge.Sound method)
stop_all() (sge.Sound static method)

T

transparent (Sprite attribute)

U

underline (Font attribute)
unpause() (sge.Game method)
(sge.Music static method)
(sge.Sound method)

V

View (class in sge)
views (Room attribute)
visible (StellarClass attribute)
volume (Music attribute)
(Sound attribute)

W

width (Game attribute)
(Room attribute)
(Sprite attribute)
(View attribute)
window_icon (Game attribute)
window_text (Game attribute)

X

x (BackgroundLayer attribute)
(StellarClass attribute)
(View attribute)
xport (View attribute)
xprevious (StellarClass attribute)
xrepeat (BackgroundLayer attribute)
xscroll_rate (BackgroundLayer attribute)
xstart (StellarClass attribute)
xvelocity (StellarClass attribute)

Y

y (BackgroundLayer attribute)
(StellarClass attribute)
(View attribute)
yport (View attribute)
yprevious (StellarClass attribute)
yrepeat (BackgroundLayer attribute)
yscroll_rate (BackgroundLayer attribute)
ystart (StellarClass attribute)
yvelocity (StellarClass attribute)

Z

z (BackgroundLayer attribute)
(StellarClass attribute)