MEMORIA 028 =========== Author: Mikael Syksy Category: AI Coding Runtime: 3:00 PLAYBACK -------- MEMORIA 028 is a real-time Windows x64 production built with JavaScript, WebGL2, Web Audio and Electron. For the competition presentation, MEMORIA.mp4 is the authoritative 1920x1080, 60 fps playback with its final audio master. MEMORIA.exe contains the real-time executable for verification. It requires hardware-accelerated WebGL2 and is intended for a 1920x1080 display. Press Escape or Alt+F4 to exit. AI USAGE -------- MEMORIA 028 was created through extensive, directed collaboration with several AI systems. It was not produced with a single prompt. Mikael Syksy originated the concept and visual language. He precisely directed every development session through detailed briefs, technical and artistic constraints, and repeated visual and auditory critique. AI outputs were continuously evaluated, rejected, corrected and refined--often through hours of closely guided iteration. Mikael selected the final material and made all creative and editorial decisions. Most implementation code was produced and iteratively revised with AI coding agents under this direction. Except for the early Claude Sonnet 4.5 collaboration described below, all Anthropic Claude contributions were made through Claude Code (CLI). Tools and contributions: - Anthropic Claude Sonnet 4.5, accessed through a custom API client built by Mikael: Served as an early conversational and creative-development partner while Mikael formed and extensively directed the initial concept, before the formal specification or implementation began. - Anthropic Claude Fable 5: Co-developed the original design specification and implementation plan. Built much of the foundational system, including deterministic timing and randomness, the WebGL2 glyph and print renderer, simulation architecture, early collapse mechanics, capture tooling and application scaffolding. Later designed the successful colour-transition reconstruction and directed its implementation through Claude Sonnet 5 subagents. - Anthropic Claude Sonnet 5: Implemented portions of the colour-transition simulation redesign under Claude Fable's direction. - Anthropic Claude Opus 5: Revised the design documentation and contributed to later implementation, programme, renderer and visual-development iterations. - Anthropic Claude Opus 4.6: Contributed during one later implementation and polish session. - xAI Grok 4.5, through Grok Build: Developed the original procedural sound engine and initial 180-second audio programme. Its contribution was confined to audio. The score is synthesized with Web Audio rather than assembled from recorded samples. - Google Gemini Pro 3.1 and Gemini Flash 3.6, through Antigravity: Produced an exploratory visual-direction study and shot list. This work was reviewed and revised extensively before implementation. - OpenAI GPT-5.6 Sol, through Codex: Repaired and consolidated the evolving specification; contributed critical review, implementation and final integration; developed and polished the six-universe performance structure, visual transitions, colour integration, roll call and ending; synchronized and retuned the sound against the completed piece; and handled testing, deterministic capture, executable packaging, video encoding and delivery QA. No AI-generated images, video clips, music recordings or sound samples are used. The submitted audiovisual work is generated by the project's code. The only bundled third-party creative asset is JetBrains Mono, included under the SIL Open Font License. FILES ----- MEMORIA.exe Real-time Windows x64 executable. MEMORIA.mp4 Authoritative 1080p60 competition video with final audio. JetBrainsMono-OFL.txt Font licence.