Creating temporary file "d:\Stravaganza\Libs\Src\Engine\Release\RSP000001.rsp" with contents
[
/O2 /G6 /I "..\..\include" /I "..\..\external\include" /D "NDEBUG" /D "WIN32" /D "_LIB" /D "_MBCS" /FD /EHsc /MD /Yc"Engine.h" /Fp".\Release/Engine.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
.\Engine.cpp
]
Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Engine\Release\RSP000001.rsp /nologo"
Creating temporary file "d:\Stravaganza\Libs\Src\Engine\Release\RSP000002.rsp" with contents
[
/O2 /G6 /I "..\..\include" /I "..\..\external\include" /D "NDEBUG" /D "WIN32" /D "_LIB" /D "_MBCS" /FD /EHsc /MD /Yu"Engine.h" /Fp".\Release/Engine.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
.\PerlinNoise.cpp
.\AdvancedParser.cpp
\Stravaganza\Libs\External\src\extgl\extgl.cpp
.\UtilGL.cpp
.\Transforming.cpp
.\Texturing.cpp
.\States.cpp
.\Rendering.cpp
.\RenderContext.cpp
.\Extensions.cpp
.\WindowGL.cpp
.\SceneView.cpp
.\AviRenderer.cpp
.\ParticleSystemStd.cpp
.\LensFlare.cpp
.\ShaderStandard.cpp
.\ShaderList.cpp
.\Shader.cpp
.\TransformVisitor.cpp
.\RenderVisitor.cpp
.\LightingVisitor.cpp
.\EnumVisitor.cpp
.\NodeVisitor.cpp
.\Scene.cpp
.\Renderable.cpp
.\Object.cpp
.\Node.cpp
.\Light.cpp
.\Helper.cpp
.\Camera.cpp
.\BoundingBox.cpp
.\AnimSclSampled.cpp
.\AnimRotSampled.cpp
.\AnimPosSampled.cpp
.\Animation.cpp
.\Vector4.cpp
.\Vector3.cpp
.\Vector2.cpp
.\Ray.cpp
.\Quaternion.cpp
.\Plane.cpp
.\Matrix.cpp
.\MathUtils.cpp
]
Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Engine\Release\RSP000002.rsp /nologo"
Creating temporary file "d:\Stravaganza\Libs\Src\Engine\Release\RSP000003.rsp" with contents
[
/OUT:"..\..\Lib\Engine.lib" /NOLOGO
.\Release\MathUtils.obj
.\Release\Matrix.obj
.\Release\Plane.obj
.\Release\Quaternion.obj
.\Release\Ray.obj
.\Release\Vector2.obj
.\Release\Vector3.obj
.\Release\Vector4.obj
.\Release\Animation.obj
.\Release\AnimPosSampled.obj
.\Release\AnimRotSampled.obj
.\Release\AnimSclSampled.obj
.\Release\BoundingBox.obj
.\Release\Camera.obj
.\Release\Helper.obj
.\Release\Light.obj
.\Release\Node.obj
.\Release\Object.obj
.\Release\Renderable.obj
.\Release\Scene.obj
.\Release\NodeVisitor.obj
.\Release\EnumVisitor.obj
.\Release\LightingVisitor.obj
.\Release\RenderVisitor.obj
.\Release\TransformVisitor.obj
.\Release\Shader.obj
.\Release\ShaderList.obj
.\Release\ShaderStandard.obj
.\Release\LensFlare.obj
.\Release\ParticleSystemStd.obj
.\Release\AviRenderer.obj
.\Release\SceneView.obj
.\Release\WindowGL.obj
.\Release\Extensions.obj
.\Release\RenderContext.obj
.\Release\Rendering.obj
.\Release\States.obj
.\Release\Texturing.obj
.\Release\Transforming.obj
.\Release\UtilGL.obj
.\Release\extgl.obj
.\Release\AdvancedParser.obj
.\Release\PerlinNoise.obj
.\Release\Engine.obj
]
Creating command line "lib.exe @d:\Stravaganza\Libs\Src\Engine\Release\RSP000003.rsp"
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